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HellHound

A 3D sculpt of a hellhound. The hellhound was sculpted within blender before being taken into maya to retopologise. A higher poly count was chosen to support the higher level of detail but the creator is aware that this can be optimised further. Textures were created in substance painter.
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Concept art was not created by me but by @Ollie Titley

Close-up view of the top part

Close-up view of the top part

Side view

Side view

Close-up view of the throat

Close-up view of the throat

Close-up view of the underside

Close-up view of the underside

Wireframe render from the side

Wireframe render from the side

Close-up render of the head

Close-up render of the head

Concept work by Ollie Titley

Concept work by Ollie Titley